Fixed an issue where, if playing at a higher FPS, player animations may not play correctly.Fixed an issue where the Steam and Epic clients’ collectible tracking did not match the in-game collectible tracking, preventing achievements from unlocking.Fixed an issue where rapidly moving left and right while aiming may cause unintended camera shifts.Fixed an issue where the Quicktime Events UI prompts were not rendering on Minimum spec setups.Fixed an issue where water reflections may appear corrupted or pixelated.Fixed an issue where VRAM usage UI did not properly update when lowering the display resolution.Fixed an issue where lighting and fog may appear lower resolution on Ultra settings.Fixed an issue where using the flashlight in darker areas may make the lighting appear corrupted.Fixed an issue where toggling player character’s flashlight may cause the environment to visibly shift momentarily.Fixed an issue where an enemy NPC may T-pose if Joel performs a single input quickturn while holding said enemy.Fixed an issue where the player’s backpack UI could fail to render after altering Render Scale (Options > Display > Resolution Scaling > Scaling Mode > Render Scale).Fixed an issue where texture quality in-game appears lower then the targeted quality setting.Fixed a crash that may occur while sitting (for extended times) or entering into combat areas.Fixed a crash that may occur when opening a collectible in the backpack UI then attempting to restart or quit the game.Restored audio in the End Credits that are accessed via the main game, Left Behind, or Extras Menu.Updated the ‘Building Shaders %’ user interface (UI) so progress is tracked more evenly.Updated keyboard and mouse (KBM) controls to allow players to reassign arrow keys.Note: You must restart the game for this change to take effect. Higher latencies also resolve issues with audio interfaces configured with large buffer sizes and some wireless headphones. Increase this value if you are experiencing pops, clicks, or distorted sound. Higher latency improves reliability of audio playback, especially on lower spec CPUs. Latency: Adjust the short period of delay between when a sound effect is requested and when it plays.If you are experiencing abnormally quiet music or dialogue during cutscenes, for example, try the Spatial mode instead of the Hybrid default. Select different settings if you experience muffled, missing, or unusually quiet audio. Output Mode: Adjust which sounds are played through the OS spatial sound driver.Added new Audio Compatibility options (Options > Audio > Compatibility).Important note to Nvidia users: Please be sure to download the latest version of the GeForce Game Ready driver (531.61) here. It also includes new Audio Compatibility options and various improvements throughout the game. This update addresses audio, UI, and visual fixes. My First Person Mode concept showcase thanks to many other tools provided by Flawless Widescreen, JediJosh920 and TheMagicalBlobĪggressive Gameplay and Grounded Difficulty (Joel) / Cinematic Realism within The Last of Us Part 1 or The Last of Us Remake on PC Ultra Graphics Settings 4K 60FPS HDR (Played also on PS5)Ī patch for The Last of Us Part I is now live. In this video, we will explore The Last of Us PC Mods. Custom difficulty also allows some HUD elements to be seen on grounded. Starting with an abundance of ammo and crafting materials, as well as upgraded weapons, allows for aggressive gameplay. In related news, Naughty Dog has released a new Patch for The Last of Us Part I (v1.0.3.0), with visual fixes, new Audio Compatibility options, and more.Īll encounters are on custom difficulty (everything on grounded+ except resources). Voyagers Revenge, who is seeking donations through their Patreon page, hasn’t confirmed when the mod might see the light of day, but if it’s anything like what the video depicts, The Last of Us Part 1 players on PC can expect an even scarier experience, one that almost looks like it was originally intended for the game. The Last of Us Part 1 is getting a new PC mod that will allow Naughty Dog’s acclaimed action-adventure game to be enjoyed in the first-person perspective, according to a teaser video that has been shared by Voyagers Revenge, a YouTube channel that aims to deliver cinematic-style gaming content.
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